Summary
Overview
Work History
Education
Skills
Hobbies
Languages
Timeline
Generic
Anteo Imperato

Anteo Imperato

Turin

Summary

I started my career as a programmer and web developer, discovered the world of computer graphics and decided to change career. In 3d rigging I was able to combine graphics with my mathematical and programming knowledge. I love well-organized and precise work. I am always ready to face new challenges and to continue and every day I want to increase my knowledge. I like to teach what I know and and help others grow.

Overview

8
8
years of professional experience

Work History

Senior Rigger

Jyamma Games
11.2020 - Current

Solely responsible for 3D character rigging for all characters in the production of "Enotria: The Last Song."

  • Maya rig for gameplay animators.
  • Unreal control rig for cinematic animators.
  • Maya Tools developer (mel or phyton) for: the rigging pipeline, animation workflow, custom animation retarget tools and batch operations (e.g. massive retarget export or animation fix).
  • Motion capture operator.
  • Engine (Unreal) integration and generics problem solving.
  • Assessment of requirements and feasibility.

Senior Rigger

Tiny Bull Studios
02.2022 - 11.2024

Principal 3d character rigger.

  • Maya rig for gameplay animators.
  • Maya Tools developer (mel or phyton) for: the rigging pipeline, animation workflow, custom animation retarget tools and batch operations (e.g. massive retarget export or animation fix).
  • Engine (Unity) integration and generics problem solving.
  • Assessment of requirements and feasibility.
  • Training of internal mid figures.

3d Maya Teacher

International School Of Comics
01.2021 - Current
  • Maya interface
  • Maya logic and structure
  • Joint and placements
  • Skinning process
  • Programming Mel for rig automation


Generalist and 3d Rigging Teacher

Event Horizon School
04.2019 - 03.2021
  • Maya 3d teacher for the course "Master Maya" for the Turin and Milan schools
  • Maya generalist for internal studio productions and external consultancies

Consultant

Altran Italia S.p.A
03.2017 - 04.2019

3D and code developer for b2b applications.

  • 3d environment and asset creation (Maya)
  • Motion graphics (with Blackmagic Fusion)
  • Unity code developer for gameplay, procedural env and UI
  • Vr (Oculus) and Ar (Microsoft HoloLens) developer
  • Technology scouting for project feasibility

Education

Master of Arts - 3d And VFX For Cinema And Games

Event Horizon School
Turin, Italy
2015

High School Diploma -

ITS -
Turin, Italy
2013

Skills

  • Knowledge of production pipelines for film and gaming (Unreal and Unity)
  • Project management experience with Git repositories and desktop side interfaces (eg Source three, SVN, Gluon)
  • Knowledge of the main graphics tools (Adobe suite, Substance suite, Blackmagic Fsiuon, Nuke)
  • Deep knowledge of Autodesk Maya
  • Mathematical Abilities
  • Troubleshooting
  • Team player

Hobbies

I like Computers, Programming, Fantasy, Sci-fi, Comics, Videogames, Tabletop games and cats

Languages

English
Intermediate (B1)

Timeline

Senior Rigger

Tiny Bull Studios
02.2022 - 11.2024

3d Maya Teacher

International School Of Comics
01.2021 - Current

Senior Rigger

Jyamma Games
11.2020 - Current

Generalist and 3d Rigging Teacher

Event Horizon School
04.2019 - 03.2021

Consultant

Altran Italia S.p.A
03.2017 - 04.2019

Master of Arts - 3d And VFX For Cinema And Games

Event Horizon School

High School Diploma -

ITS -
Anteo Imperato